top of page
Sarang
Shukla 

I submitted this concept for a research organisation in Scotland currently researching and developing a product to improve mental health and the sleep quality by treating Seasonal Affecting Disorder.

An app to Improve sleep & to control eye mask that cures

Seasonal Affective Disorder

Mapping With Design Process

MATARIALISE
EXPLORE
UNDERSTAND

Empathise

Business Goal

& Requirenment

Problem

Statement

Stakeholder 

Interview

Competitive 

Benchmarking

Define

Information

Architecture

Pain Points

 & User Aims

Persona and

user Journey

User Flow

& Task Flow

Ideate

Paper Sketch/

LowFie Wireframe

Highfie

Wireframe

Design 

Iteration

User

Testing

Prototype

Functional

Prototype

Visual

Design

Design System

Visual Assets

Mockups / Design Documentation

Test

Design Iterations

for Improvements

Design

Discussion

User Testing

& AB Testing

Feedback

Analysis

Impliment

DevGromming Session

UX/UI Audit of Development

Development

Support

Design Asset

Preparation

Kickstart Project

Pain Points  -

User BASE
  • Primary User-

    • These are the people suffering from Sessional Affective Disorder. and using and controlling the product (eye mask) from the mobile application.

  • Secondary User- 

    • User suffering from the sleeping problems or suffering from the stress in life and looking for a mental peace and nirvana.

  • Tirtiary User-

    • Business people who collaborate with the platform inorder to provide their services like online yoga classes, mentalist who provide digital consultation.

Background Research

"Design a campaign to raise fund in-order to continue research and build an eye were product which can cure seasonal affective disorder and can improve sleep quality." A business Goal with a problem statement was given to me as a part of my masters UXD program. I decided to submit a professional case study by implementing end to end professional UX process and prepared a set of questions and asked my mentor to schedule a meeting with the client.

Defining Persona

I defined 5 persona based on the user research and stakeholder interviews to show case what is required as a-digital platform that can serve the needs and capable of addressing the pain points of all the Direct and Indirect users.

  • Stakeholder (Research Team and Investors)

    • Persona 1, Researchers

    • Persona 2, A business man. ​

  • User Segment (End User)

    • Persona 3, Old Women suffering from SAD.​

    • Persona 4, Young Working Mom.

    • Persona 5, Yoga GURU looking for a platform to provide online classes

Defining Problem

During the Q/A session with Professor Stephan Westland we defined below problem statements.

  • Apart from the user who is suffering from SAD who else can be the potential user of product?

  • How to increase product awareness to create future demand of the eye mask?

  • Eye mask should be soft & comfortable and user can operate it with the mobile application.?

Competitive BENCHMARKING
  • Sleepmaskz 

  • Dreamlights.

During the stakeholder interview i asked about competitors who are providing the same set of services or if they are inspired by any mobile app or website which is closer to the idea what they have in mind and thats how i got to know two major competitors.

I did a complete heuristics evaluation of both the competitors in order to know do's and dont's and what could be the key takeaways in order to build a better digital solution.

Campaign Design PROPOSAL 

After having a good understanding on the clients requirements that came out during the UX research phase i proposed below ideas to launch a digital campaign to raise the eye were product awareness and to raise the funds to continue research on the product.

  • Digital Marketing on social networking sites.

  • Physical Kiosk to advertise the products in railway station and public gathering places like malls, petrol stations, hospitals etc.

  • Responsive WebSite to attract investor as well as for product marketing and raising funds by educating users about the benefits and by creating empathy.

  • An engaging mobile application with business and user enabled features.

Stakeholder Interval
  • Prepared a set of questionnaire to know bout  business requirenemt, potential users, helped me to establish the foundation of the project.

  • It gave me insights such as business goals, technical constraints, usability problems, and it helped me to think about what all personas should i consider. what competitors i have to study etc.

  • Conducted interview via teems & google meet.

I scheduled a meeting with the client to know more about the expectation and to get an insights about the  key stakeholder of the projects and i prepared my question for

  1. Primary Stakeholder (Research Team)

  2. Secondary Stakeholder (Investors)

Interview Q/A Session 

  • First I Scheduled Interview with research team (Clients) to know about user base

  • After analysing the answers i defined the user base and and persona and prepared questionnaire for primary users by talking to people around me i identified suitable persons to consider them for user interviews to know there pain points and aims.

Customer Journey Mapping

Based on the user research and interviews i created customer journey of primary personas potential users of the app it helped me to understand users pain points and aims, how and when user will interact with the product. It also highlighted the potential  digital touch points in users day to day life.

Competitive Benchmarking

During Interview client mentioned about two competitors who are providing the similar services by promoting and selling product online. I did heuristics evaluation of there websites. i analysed and studied what features they are offering and made al list of key takeaways and design mistakes not to repeat in order to build a better website and app which serves seamless User Experiences. 

Few glimps of heuristics evaluation

Competitor 1

Competitor 2

Benchmarking Output Matrix

Usability

Aesthetics

Visual Hirarchy

IA

User Centricity

Navigation

Affordance

Keytakeways

Mistakes not to repeat

  • All products at one page . 

  • Global Search option at global navigation.

  • User can buy easily from website

  • Products are nicely categorised.

  • All products at one page . 

  • Global Search option at global navigation.

  • User can buy easily from website

  • Products are nicely categorized as mindful breathing, Heat & better and darkness matter.

Usability

Aesthetics

Visual Hirarchy

IA

User Centricity

Navigation

Affordance

Keytakeways

#​Minimal Design & Show key information

  • Will Reduce cognitive load. 

  • Proper use of white space

  • Most searched results.

  • Highlight user’s current location

#​Good use of typography.​

#​Help/Assistance & Navigation

  • Categorized FaQ.

  • Contact and Support.

  • Highlight User Location.

  • Breadcrumbs.

Information
ARCHITECTURE

As per features that came out during benchmarking and interviews i started drafting the basic IA of the application which helped me to prepare the first draft of wireframes with the right logic as per the user flows. Later i did a small round user testing to check weather user can perform the task and find the content without any confusion and with few iterations i finalised the IA.

To minimise the turn around time and to get first user feedback I started white boarding the screens and presented the prototype with minimal changes i was able to move quickly to hi-fidelity wireframes

LOW FIDELITY WIREFRAMES

Conceptualisation

After couple of wireframe iterations IA and user flow and and scenarios are freezed, I proceeded with UI design the final screens in Figma, by following the brand guidelines and the design system.

FINAL APPLICATION UI MOCKUPS

Visual DESIGN

Building PERSONA 

After carefully studying the user segments and stakeholders I defined 5 persona to show case user needs and Pain points.

  • Stakeholder (Research Team)

    • Persona 1, Researchers

  • User Segment (Investors)

    • Persona 2, A business man. ​

  • User Segment (End User)

    • Persona 3, Old Women.​

    • Persona 4, Young Working Mom.

    • Persona 5, Curious User.

User & Task Flows 

Once i validated customer journey with the clients, I created task flow and user flows for the primary user keeping the feature set in mind. It helped me to think about the logical flow of the application and how user can perform the intended task and use case scenarios by taking different decisions at certain points.

Usability Testing

  • Created prototype of the visual screens and conducted user testing session on google meet.

  • Prepared a set of task based scenario oriented questions to check users behavioral and emotional feedback 

1. Defining Tasks

2. Facilitate

4. Test Report

3. Observe

I prepared questions to complete the primary task of the users.

Participants were briefed about the test and screens were recorded with their consent. Scenarios were given to observe how user complete the given task.

During the session, user navigation and user interaction with the prototype flow and their feeling about the UI and flow were thoroughly observed.

I prepared the notes about the individual user feedback observations, recommendation and did the changes in final visual mockups.

Usability Testing Process

Participant Segmentation

Suffering from insomnia

Young Mother

1

client and Professor

Research Team

Suffering from SAD

1

Old Lady

2

Purchase Order Management

2023 - till now

B2B 

ERP System

Government Digital Services

B2B & B2C

2019 

GDS

EV Charging Station Monitoring

Product Design

2022 - 2023

B2B 

View Other Case Studies

Derived Product FEATURE SET
bottom of page